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NOW OFFERING THREE DAILY TOURS! 11:30 A.M., 2:30 P.M. AND 6 P.M.*

If you're considering a career in the entertainment industry, stop by and see us in person. Daily tours are offered at 11:30 AM, 2:30 PM and 6:00PM, Monday through Thursday, and 11:30 AM and 2:30 PM on Fridays (excluding holidays).

*No 6:00 PM tour on Fridays

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Complete the form below to learn more about The LA Film School.

By submitting this form, you give The Los Angeles Film School and its partner schools your consent to contact you via phone, email and/or text using automated technology at the information above, including your wireless number, if provided, regarding educational services. Please note that you are not required to provide this consent to receive educational services.

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Animation & VFX

Dream Up Worlds

Animation is about creating new worlds. True artists and illustrators at heart, our students are looking for a creative escape from the mundane to the fantastic. Armed with their imagination, they live an animated life.

This career-focused and accredited Bachelor of Science Degree program in Animation & Visual Effects is designed to teach you the art, techniques, processes, and technology that professional animators use to turn their dreams into (virtual) reality.

Learn Everything You Need to Know.

Explore The Curriculum

  • Computer Animation Project 2

    Core Class

    The Computer Animation Project 2 course allows students to complete the production of a professional animated sequence based on their work in the Animation Preproduction and Final Project 1 courses. This course will continue to develop the students’ overall knowledge and application of computer animation workflow, pipeline, and production while meeting deadlines in the creation their final project.
    3 Credits

    Character Animation 2

    Core Class

    The Character Animation 2 Course continues to strengthen students’ animation skills by exploring methods for creating movement that is not only entertaining and appealing, but also depicts actions that are driven by the characters’ emotions and personality. Students will also analyze methods for creating solid acting choices that are unique and interesting. By using discussion and analysis, students will be introduced to the importance of evaluating their own work, as well as the work of their peers. This enables them to critique each other’s projects with the intent of implementing what they have learned into their own animation, preparing them for situations encountered in the real world.
    3 Credits
  • Portfolio Preproduction

    Core Class

    The Portfolio Preproduction Course develops students’ ability to plan, coordinate, and study assets, using traditional methods to demonstrate their learned strengths as a 3D artist. Working from photograph and video reference, students explore and develop characters, environments, vehicles, rigs, and animation ideas. Successful completion of this course arms students with the knowledge of how to use good reference and artistic studies to create production blueprints.
    3 Credits

    Shading and Lighting

    Core Class

    The Shading and Lighting course investigates the look and feel, shadows and shading, reflections and atmospheres, and the mood and lighting that bring scenes and models to life. The course provides students with an understanding of the methods, resources, and time required to create computer-rendered imagery.
    3 Credits
  • Object Perspective

    Core Class

    The Object Perspective course prepares students for the virtual world by creating digital images and digital sculptures. The course includes the traditional study of light, form, shape, and objects using modern tools to realize them. Students learn to use digital tools to create realistic images in the virtual realm.
    3 Credits

    Motion Graphics

    Core Class

    Techniques to digitize motion, edit sequences, and developing an understanding of simulated motion. Students gain an understanding of motion capture setup and shooting, data tracking, and skeleton retargeting, as well as animation correction and enhancement. This course gives students a deeper understanding of film and game motion capture pipelines.
    3 Credits
  • 3D Foundations

    Core Class

    Students are introduced to the craft of polygon modeling through the process of creating and texturing three dimensional scale architectural models. Coursework includes modeling real world structures to learn how environments are created for video games and feature films.
    3 Credits

    Visual Effects 2

    Core Class

    The Visual Effects 2 Course will take students’ knowledge beyond the Visual Effects I course by covering advanced simulation techniques and rendering options inside a 3D system. Newer simulation engines covering fluid and nucleus-based dynamics will be covered in depth and will be utilized to recreate various real-world phenomena in a realistic manner. Fluid simulations will be generated, recreating a real- world counterpart based on live action reference, and the intricacies of the interactivity of particle, hair and cloth in a nucleus-based system will also be covered.
    3 Credits
  • Fundamentals of Animation

    Core Class

    The Fundamentals of Animation course provides students with the animation tools & techniques required to create, manipulate, and refine any computer-animated sequence. Building on the traditional animation fundamentals of motion and timing, the course teaches students computer animation techniques and applies them to the process of animating modeled projects.
    3 Credits

    Advanced Motion Graphics

    Core Class

    The Advanced Motion Graphics will expand upon the techniques learned in Motion Graphics. allowing for the student to incorporate their skills such as digitizing motion, edit sequences, and understanding of simulated motion into an advanced project. This course gives students a deeper understanding of film and game motion capture pipelines.
    3 Credits
  • Model Creation

    Core Class

    Model Creation is the introductory computer modeling, rendering, and animation course. Students are introduced to the modeling tools used in each step of creating a computer model. By learning the capabilities of each tool and the interaction between tools, students develop techniques and strategies for efficiently creating virtual models.
    3 Credits

    Computer Animation Project 3

    Core Class

    The third computer animation project course is a continuation of CAP 1 and 2, and also provides students with the time and resources necessary to develop a professional demo reel commonly expected during interviews. During this time, students take the content developed throughout their degree program and assemble it into a presentable package to be used in seeking employment.
    3 Credits
  • Compositing and Scene Finishing 1

    Core Class

    Compositing and Scene Finishing 1 will broaden the base of students’ knowledge by offering insight into the process of combining computer-generated imagery with audio and video elements. By learning what happens when rendered imagery is integrated into the post-production process, students will better understand the guidelines of compositing and scene finishing.
    3 Credits

    Shading and Lighting

    Core Class

    The Shading and Lighting course investigates the look and feel, shadows and shading, reflections and atmospheres, and the mood and lighting that bring scenes and models to life. The course provides students with an understanding of the methods, resources, and time required to create computer-rendered imagery.
    3 Credits
  • Fundamentals of Art: Life Drawing and Anatomy

    Core Class

    The Fundamentals of Art I Course prepares students for the virtual world by having them step away from the computer and observe, touch, and create in the real world. These courses suggest that real-world observation and touch is invaluable in the planning of 3D computer graphics.

    3 Credits

    Compositing and Scene Finishing 2

    Core Class

    The Compositing and Scene Finishing 2 course expands the student’s skills in the techniques used to meld live action video and audio content with computer-generated images. Students will learn advanced visual effects techniques used in feature films and television.
    3 Credits
  • Digital Sculpting

    Core Class

    In the Digital Sculpting course, students will learn the fundamentals of software-based virtual sculpture. Tutorials and exercises will help develop the skills required for the creation of high-resolution virtual models, high fidelity meshes for use in film, or high-res maps for video games. The students will also create multiple levels of an animated character model with layers of accessories such as body armor, hair, weapons, and garments.
    3 Credits

    Character Design

    Core Class

    In this course, students develop their modeling skills while learning to utilize software tools to build organic character models. Students then learn how to deform those models to follow the motion prescribed by storyboards and character actions.
    3 Credits
  • Animation Production

    Core Class

    The Animation Production Course develops students’ ability to plan, coordinate, and study assets, using traditional methods to demonstrate their learned strengths as a 3D artist. Working from photograph and video reference, students explore and develop characters, environments, vehicles, rigs, and animation ideas. Successful completion of this course arms students with the knowledge of how to use good reference and artistic studies to create production blueprints.
    3 Credits

    Character Design and Creation

    Core Class

    The Character Design and Creation course builds on the concepts introduced in the Model Creation course. In this course, students develop their modeling skills while learning to utilize software tools to build organic character models. Students then learn how to deform those models to follow the motion prescribed by storyboards and character actions.
    3 Credits
  • Storyboarding

    Core Class

    In this class students will learn how to take a story from script to storyboard, paying particular emphasis to story structure and the development of character background and personality. Critical review of storyboarding techniques will be covered for both Animation and Feature Film. Students will be taught the use of camera angels, pans, close-ups, etc. so as to be able to “tell a story” with their boards.
    3 Credits

    Portfolio Content Creation 1

    Core Class

    The Computer Animation Project I Course is designed to allow students to review and continue advancing their overall knowledge of computer animation workflow, timeline, professional behavior, and mind set. This course prepares students to experience a four-week production deadline, and introduces working under production constraints. Students use their artistic skills and technical knowledge to create a professional quality asset based on reference compiled during Animation Preproduction. All assets are managed and critiqued by an in-lab art director, to help guide projects towards photorealistic expectations under defined deadlines.
    3 Credits
  • Character Rigging

    Core Class

    The Character Rigging course complements the Character Design and Creation course by training students to add skeletal structures to their character models. Students learn the techniques involved with the creation of the character setup by developing character rigs and skeletal structures used in character animation.
    3 Credits

    2D Animation

    Core Class

    The fundamental principles of traditional animation. Using pencil and paper to explore this art form, students are physically responsible for controlling and manipulating a subject’s volume, weight, proportion, acting, and movement, thus gaining a more thorough understanding of the animation process. This foundation of traditional animation broadens students’ skills as computer animators and enhances their creative ability.
    3 Credits
  • Portfolio Content Creation 2

    Core Class

    Continued development of asset completion to deadline. The students will incorporate knowledge developed from Portfolio Content Creation1 to improve their artistic sensibilities, workflow, skill sets, technical knowledge, and personal time management. Students will continue working with the in-lab art directors and within the critique process as they work to create photorealistic content. Using the knowledge obtained during previous months, students will work toward meeting their final four-week production deadline. In this course, students work at optimal speed and precision, having a strong understanding of artistic appeal, time management, asset creation, and professional behavior – preparing them for the methods, environments, and conditions experienced in the production arena.
    3 Credits

    Character Animation

    Core Class

    The Character Animation course develops students’ skills and knowledge of character movement and emotion while demonstrating how an animator can express and imply emotion through motion. This class also expands students’ ability to read and understand body language, thereby sharpening all of the skills and techniques necessary to effectively tell a story through visuals.
    3 Credits
  • Compositing Fundamentals

    Core Class

    The seamless integration of computer-generated elements with real-world, live-action video footage. Students are introduced to compositing and integration techniques commonly utilized by film and video professionals in current production pipelines. Students learn how to accurately reconstruct and composite computer-generated elements to properly match a high definition film or video source, while presenting them the opportunity of working in a node-based compositing environment.
    3 Credits

    Portfolio Assembly

    Core Class

    The Portfolio Assembly Course provides students with the time to develop a demo reel commonly expected during interviews. During this time, students take the content developed throughout their degree program and assemble it into a presentable package. Prior to the creation of the demo reel, a student’s content is reviewed in an effort to help the student determine the best material for showcasing their talents as a computer animation artist.
    3 Credits
  • Art Creation for Games

    Core Class

    The Art Creation for Games course provides students with a strong knowledge of the way real time 3D content is modeled, textured and exported for today’s video games. Students develop game resolution models of hard surface environment props while studying various environments in professionally created immersive video game levels.
    3 Credits

    Sculpting

    Core Class

    This course introduces basic sculpture techniques when modeling with clay. Emphasis is placed on understanding issues of line, plane, shape, and volume. Plaster, metal, clay, and wood are utilized as well as “found material” to help the student understand the form and content of sculpture. Historical sculpture topics supplement this course.
    3 Credits
  • Visual Effects

    Core Class

    The Visual Effects course trains students in the usage of animation and rendering techniques for the creation of computer-generated visual effects. Students learn to give computer renderings extra realism, evoking mood and feeling via environmental effects and natural phenomena. This course enhances students’ knowledge of rendering software and its ability to add special effects to an animated sequence.
    3 Credits

    Compositing and Scene Finishing 1

    Core Class

    Compositing and Scene Finishing 1 broadens the base of students’ knowledge by offering them insight into the process of combining their computer-generated imagery with audio and video elements. By learning what happens when rendered imagery is integrated into the postproduction process, students better understand the guidelines of compositing and scene finishing.
    3 Credits
  • Advanced 2D Animation

    Core Class

    Students will continue their studies in 2D animation, bringing their skills into the digital realm. Utilizing software to explore this art form, students are responsible for controlling and manipulating a subject’s volume, weight, proportion, acting, and movement, thus gaining a more thorough understanding of the animation process. 2D Software will be utilized in this class.
    3 Credits

    Compositing and Scene Finishing 2

    Core Class

    The Compositing and Scene Finishing 2 course expands the student’s skills in the techniques used to meld live action video and audio content with computer-generated images. Students will learn advanced visual effects techniques used in feature films and television.
    3 Credits
  • Character Animation I

    Core Class

    A focus on the basics of creating strong character animation in 3D software. Students will develop methods for planning an animation, which helps them learn to create work effectively and efficiently. Students will also explore what is important in creating movement that appears lifelike and believable for a character. The goal of this course is to teach students to create character animation that implements strong posing, good staging, and advanced mechanics of motion, while using an effective and efficient workflow.
    3 Credits

    Computer Animation Project 1

    Core Class

    The Computer Animation Project 1 course allows students to begin the production of a professional animated sequence based on their submitted storyboards. This course will develop the students’ overall knowledge of computer animation workflow, pipeline, and production, and teach them to use that knowledge in the creation of an animated sequence.
    3 Credits
  • Character Rigging 2

    Core Class

    The Character Rigging 2 Course builds upon the skills learned in Character Rigging I. Students will explore the process of binding and weighting the skin on models to deform in an organic manner, based on preproduction research. Students will also explore more advanced rigging techniques, such as detailed facial control systems and muscle systems, as well as how to integrate dynamic character systems such as cloth, hair and fur simulation into a production workflow.
    3 Credits

    English Composition

    General Education

    The English Composition course is designed to help students refine their own writing processes while developing an in-depth personal and intellectual inquiry into a subject of their choosing. The course connects personal reflection with critical analysis, providing varied opportunities for wiring and for strengthening language skills. As the course unfolds, a series of assignment lead students through a continually deepening creative research process, which then develops into a complex and detailed written project. Offered online for those students with a GPA of 2.5 or higher.
    3 Credits
  • Pathways to Personal and Professional Productivity

    General Education

    This course helps students develop persistence and high achievement skills to establish a foundation upon which to build essential academic skills for enhanced and continued learning. The concept that individuals are responsible for their own actions and can regulate their own behavior and success through goal setting, self-reflection, self-management, and self-evaluation are central to the philosophy for this course. Students are exposed to basic motivation and success theories, values clarification, and philosophic principles. The nuances of professional and technical communication are introduced and students develop critical thinking skills through reading and written exercises. The elements of several popular computer software programs in word processing and presentation design are taught in the context of completing assignments and communicating ideas. The course takes all students from the “thinking only” mentality to putting action to their personal, professional, and academic goals and aspirations.
    3 Credits

    Historical Archetypes & Mythology

    General Education

    The Historical Archetypes & Mythology course explores how myths, fairy tales, folklores, gods, heroes, and monsters link cultures together in today’s entertainment marketplace. These cross-cultural themes are frequently represented in a variety of contemporary media such as computer animation, video games, and movies. The course topics are examined primarily through Jungian psychological and literary theory, as well as Josh Campbell’s Hero Cycle. The class provides a foundation for understanding the connections between culture, history, color symbolism, iconic archetypes mythology often represented in various forms of visual media and entertainment. Students apply the course concepts through artistic creation of project such as archetypical characters and modeling preproduction.
    3 Credits
  • College Mathematics

    General Education

    The College Mathematics course is designed to enable students to build skills and confidence in algebra that are required to succeed in math and core courses. First-time algebra students or those needing a review will begin with basic concepts and build upon these ideas by completing work that uses algebra in practical situations. Offered online for those students with a GPA of 2.5 or higher.
    3 Credits

    Behavioral Science

    General Education

    The Behavioral Science course introduces students to the psychology of self-evaluation, self-motivation, self-awareness, and self-focus. This course provides an overview on current and historical theory as it pertains to the above-mentioned areas. Students are also introduced to the techniques of time management, organizational skills, active listening, and producing effective presentations.
    3 Credits
  • Interpersonal Communications

    General Education

    The Interpersonal Communications course is designed to guide students through career exploration and planning processes and helps provide the strategies and skills necessary for a lifetime of career-related decision-making. Students engage in a variety of self-discovery initiatives, exploring personal interests, values, and abilities. By establishing clear goals and a clear approach for attaining those goals, students are able to increase their own self-confidence with respect to the transition from the student life to professional life.
    3 Credits

Total Credits: 120

Download The Catalog

Learn The Industry Standard

Tap Below To Learn More
  • Our Brain Lobby is a gateway to a world of learning and discovery. A light and airy place to take a meeting, relax and eat a snack, check your email using our high speed wifi or watch movies and TV on our giant 12 foot Stewart Filmscreen StarGlass display.  

  • It seems like a pretty simple idea, but we at The Los Angeles Film School believe that movies are meant to be watched in a movie theater. Checking out a DVD in the comfort of your living room is great, but when you’ve just spent a year learning the art of filmmaking, you deserve to see the movie that you’ve created brought to life on the big screen, with amazing sound, and in front of an audience. Experience your films in The Los Angeles Film School’s Theater. It’s a complete theatre-going experience, designed to showcase the best our students have to offer.

    • Screening facility for 35mm & 16mm film, 4K, High Definition and most other video formats
    • 345-seat stadium-style theater
    • 24P 4K Sony R320 High Definition Projection System with an integrated DCP server
    • THX Certified and complete with Dolby Digital SR-D plus Dolby EX surround sound capabilities
  • There’s even a legit theater stage & concert venue on campus. The historic Ivar Theater was the location of Elvis Presley’s film Loving You and Tom Waits recorded his 1970’s Double Live Album “Nighthawks at the Diner” on stage at the Ivar. The Grateful Dead also recorded a live album at the Ivar on February 25, 1966. We’ve recently restored it to a live venue after using it for several years as a film production stage.

  • When you need a break from creative endeavors, kick back in one of our outdoor break areas along famous Sunset Boulevard. Just across the street, the Arclight Cinerama Dome Theater is home to frequent movie and television premieres, offering people-watching and celeb-spotting opportunities along the red carpet lines year round. Our students enjoy an unobstructed bird’s eye view from our expansive, shaded break areas. 

    • Outdoor Student Lounges
    • Outdoor Student Lounges
    • Outdoor Student Lounges
    • Outdoor Student Lounges
  • Our school library is a mix of old school and new. More than a mere collection of books and magazines, a library is a refuge for learning—a sanctuary, and a place to sit back with a book, script, CD, or DVD and be transported to another world. Inside our Library, we have computers connected to databases to help you find the answers you need in a hurry. And we also have an analog collection of manuals, textbooks, magazines, and screenplays, so even if digital isn’t your thing, you can find a quiet corner of the room and lose yourself in words, images, and songs.   

  • In the far corner of our Brain Lobby there’s a doorway to the career path of your dreams. It’s the starting point of a facility tour that will capture your imagination. A 32 seat HD screening room that showcases the work of our students and alumni. It’s an image and sound experience that will open your eyes wide and shake your seat.  
     

    • Sony 24p HD Video Projection
    • JBL/Dolby Digital 7.1 surround sound audio system
    • Stewart FilmScreen adjustable aspect ratio high contrast video screen
  • Cinematography, in its most basic form, is the control of lighting and camera placement in shooting film or video. At once art and science, cinematography is one of the most critical elements in filmmaking, and our Panavision Cinematography Lab is one of the most important labs that students will work in.

    Dedicated to one of the biggest names in the movie business, the Panavision Cinematography Lab is a small soundstage with a self-leveled concrete floor. Blackout curtains enclose the interior of the room, and a full lighting grid hangs from the ceiling, allowing for easy light placement and manipulation. Students use this lab to practice and explore a variety of lighting and camera techniques.

  • The Computer Animation Lab is an all-digital art studio. Built around loaded computers and WACOM Cintiq interactive displays, and with Autodesk Maya and Pixel Logic Z-Brush software installed at each station, students work in this digital domain to create their animation projects. 

    TECH SPECS:

    • 25 Wacom Cintiq 21 UX Interactive Pen Displays
    • Autodesk Maya
    • 25 Dell XPS 730 PC's with Intel Core2 Quad processors 
    • 2 Sony VPLFE40 1080p Full HD Projectors

We Are The Hollywood Connection

An important part of being successful is being connected, and it’s also a big part of what has helped make our school the educational community it is today. Our location in the center of Hollywood offers our students unparalleled access to entertainment industry professionals who speak with our students and share their insight and experience, like Jennifer Lee from Disney's "Wreck-It Ralph" or Bob Peterson from Disney's "Up," both seen here.

See Our Animation & VFX Events

  • Read More

    LAFS Alumni Night: Contracted Screening and Q&A

    LAFS Alumni Night: Contracted Screening and Q&A

    Join us this Friday, July 18th at 7:00 pm as we continue our Alumni Screening Series with July 2008 Film grad, Eric England’s feature film CONTRACTED. CONTRACTED was released in theaters by IFC Films at the end of Nov. 2013 and debuted in the top 5 on iTunes upon release on VOD. Read More

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    Rally Point Radio: Episode 6

    Rally Point Radio: Episode 6

    Rally Point Radio, bringing you the buzz on industry topics, trends culture and campus life, invites you to tune in on Friday July 18th for Episode 7! The episode's featured guest is Finding Neighbors director Ron Judkins! When: Friday June 13th Time: 2PM Read More

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    VIP ALL-ACCESS STUDIO TOUR 7/19

    VIP ALL-ACCESS STUDIO TOUR 7/19

    VIP All-Access Open House Tour Saturday, July 19th FREE VIP All-Access Studio Tour of The Los Angeles Film School Campus! The Los Angeles Film School invites you to join us for a FREE sneak peak behind the scenes of our world-class facilities. Read More

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    Grease Sing-A-Long

    Grease Sing-A-Long

    Grease Sing-A-Long Presented By The Los Angeles Philharmonic   The Los Angeles Film School Community is invited to attend the Grease Sing-A-Long at The Hollywood Bowl! Read More

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    Advanced Screening of Matthew 18 on Warner Bros. Lot

    Advanced Screening of Matthew 18 on Warner Bros. Lot

    The LAFS Community has been invited to an Advanced Screening of Matthew 18, a thriller written and directed by Roy Belfrey!         Check out a trailer for the film here! Read More

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    Advanced Screening: Radio Free Alebemuth

    Advanced Screening: Radio Free Alebemuth

    The Los Angeles Film School Invites You To An Advanced Screening Of: Radio Free Alebemuth Read More

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    Screening and Q&A of They Came Together

    Screening and Q&A of They Came Together

      Read More

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    Advanced Screening and Q&A: They Came Together

    Advanced Screening and Q&A: They Came Together

    The Los Angeles Film School Invites You To An Advanced Screening of: They Came Together  Followed by a Q&A with the film's co-writer Michael Showalter and writer-director David Wain!   When: Wednesday June 18th Read More

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    VIP All-Access Open House Tour 6/28

    VIP All-Access Open House Tour 6/28

    VIP All-Access Open House Tour FREE VIP All-Access Studio Tour of The Los Angeles Film School Campus The Los Angeles Film School invites you to join us for a FREE sneak peak behind the scenes of our world-class facilities. Read More

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    Graduation: June 13th

    Graduation: June 13th

    Graduation: Friday – June 13, 2014 Ceremony Details: Recording Ceremony: 10am  (doors open at 9am) Film, Game Production, Computer Animation, & Entertainment Business Ceremony: 1pm (doors open at 12pm) Film Screening: 3:30pm (doors open at 3pm) Read More

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    Screening: Edge of Tomorrow

    Screening: Edge of Tomorrow

    The Los Angeles Film School, In Association With The Visual Effects Society, Invites You To A Screening Of: Read More

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    Screening and Q&A: Finding Neighbors

    Screening and Q&A: Finding Neighbors

    Finding Neighbors, directed by two time Academy Award® winner Ron Judkins (Best Sound for Saving Private Ryan, Jurassic Park), is a comedic drama about three sets of Los Angeles neighbors who are searching for true connection. Read More

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    Screening: A Million Ways to Die In The West

    Screening: A Million Ways to Die In The West

    Seth MacFarlane directs, produces, co-writes and plays the role of the cowardly sheep farmer Albert in A Million Ways to Die in the West. After Albert backs out of a gunfight, his fickle girlfriend leaves him for another man. Read More

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    Women In Media: Breakfast Networking Event

    Women In Media: Breakfast Networking Event

    All LAFS/LARS students, faculty, alumni and staff are welcome! This is a great opportunity to connect with the amazing women who make up our community. When: Thursday June 5, 2014 Time: 9:30AM-12PM Where: B2 Theater 6363 Sunset Blvd.   Read More

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    LOL'D SCHOOL COMEDY SHOW

    LOL'D SCHOOL COMEDY SHOW

    We are excited to announce a stand-up comedy event for the benefit of students, alumni and staff of The Los Angeles Film School on Orientation Day, Monday, June 2nd.  This is a FREE show and we have lined up some of the best comedians working in stand-up comedy today. Read More

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    International Luncheon

    International Luncheon

    The International Services Department hosted a special networking event for students at our Sunset Blvd. campus. Food and drinks accompanied the festivities, allowing students an inviting space to discuss their pursuits in the entertainment industry with their peers. Read More

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    Memorial Day Salute

    Memorial Day Salute

    On Thursday, May 22nd, 2014, The Los Angeles Film School held a rooftop Memorial Day Salute, celebrating the men and women in our armed forces. 97.1 AMP Radio and Monster Energy Drinks arrived at the event, and hand-made tacos were served throughout the day. Special thanks to everyone for attending the event. Read More

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    You're Invited: VIP All-Access Studio Tour of LAFS

    You're Invited: VIP All-Access Studio Tour of LAFS

    FREE VIP All-Access Studio Tour of The Los Angeles Film School Campus  Read More

Program News

  • 2014 Emmy Nominations

    July 10th, 2014

    The nominations for the 2014 Emmy Awards have officially been announced! A lot are no-brainers, like the inclusion of Breaking Bad, Game of Thrones and Mad Men in the Best Drama category, but there are also some new kids on the block! Netflix has two shows up for awards, Orange is The New Black and House of Cards, and HBO's True Detective also got several well-deserved nods.

  • Rally Point Radio: Episode 4

    June 25th, 2014

    This week's episode of Rally Point Radio features special guest Michael Lynn, E! True Hollywood Story Producer. Tune in on Friday, June 27 at 2PM HERE!

  • Rally Point Radio: Episode 2

    June 12th, 2014

    Rally Point Radio, bringing you the buzz on industry topics, trends culture and campus life, invites you to tune in on Friday June 13th for Episode 1, hosted by Art Holmes, EBBS Student! The episode's featured guest is LAFS alum Martin Pensa, who was nominated for an Academy Award in Film Editing for his work on Dallas Buyers Club! When: Friday June 13th Time: 2PM

Read More News

Don't Think Animation & VFX is for you?

The Los Angeles Film School offers a wide variety of career-focused degree programs in other areas of the entertainment industry. Click, browse, and discover which of our other programs might be the perfect fit for your educational journey.