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NOW OFFERING THREE DAILY TOURS! 11:30 A.M., 2:30 P.M. AND 6 P.M.*

If you're considering a career in the entertainment industry, stop by and see us in person. Daily tours are offered at 11:30 AM, 2:30 PM and 6:00PM, Monday through Thursday, and 11:30 AM and 2:30 PM on Fridays (excluding holidays).

*No 6:00 PM tour on Fridays

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Complete the form below to learn more about The LA Film School.

By submitting this form, you give The Los Angeles Film School and its partner schools your consent to contact you via phone, email and/or text using automated technology at the information above, including your wireless number, if provided, regarding educational services. Please note that you are not required to provide this consent to receive educational services.

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Game Production

Dreamers At Play

An eclectic and impassioned group of artists and technical masters, our Game Production students aren’t just gamers — they're game creators. For them, work really is play. 

This career-focused and accredited Bachelor of Science Degree in Game Production & Design takes you through the gaming gamut, teaching you the programming, production and design techniques that are revolutionizing the industry today. Prepare to take your dream to the next level. It’s game on.

Learn Everything You Need to Know.

Explore The Curriculum

  • Game Design Project II

    Core Class

    In the Game Design Project II Course, the students continue developing their game. Early in the course, students will identify what remaining features need to be implemented in their game in order to plan and prepare for what is known as the “feature complete” milestone. Near the end of the course, the students will add any remaining content in the game to prepare for beta testing the game.
    3 Credits

    Game Art 2

    Core Class

    Building upon the concept art projects from the previous Game Art 1 course, students will model 3D props and environments using popular industry software. Students will learn industry-standard techniques that are prevalent in current- generation 3D games.
    3 Credits
  • Portfolio Creation

    Core Class

    The Portfolio Creation Course prepares students for presenting their work and skills to the game industry. Students work with existing assets that they have created during the program, including their final Game Design project, as they develop a professional portfolio. Students also learn how to transition effectively to a professional environment as well as how to launch and maintain a successful career.
    3 Credits

    Game Audio

    Core Class

    Game Audio emphasizes the emotional power behind a game with innovative sound design. Students are introduced to sound theory and its significant role within a game. Students gain practical experience by using the most widely acclaimed audio industry tools to record, edit, design, mix, format and deliver their own audio assets.
    3 Credits
  • Survey of the Video Game Industry

    Core Class

    This course is an introduction to the business of games and the interactive entertainment industry. Topics include fundamental business and economic concepts, a survey of historical and emerging business models, publisher functions (including marketing, testing and localization), basic development deals and their contracts, managing relationships with platform owners, intellectual property and other legal issues, and the game rating process.
    3 Credits

    Game Programming 1

    Core Class

    This course introduces students to computer programming from a game development perspective. Utilizing an industry-standard scripting language, students learn fundamental programming concepts while writing mini-games. Topics include types, variables, conditions, loops, functions and objects.
    3 Credits
  • Concepting

    Core Class

    This course is designed to stimulate the creative and collaborative process of pre-producing a video game project. Each student develops and pitches at least one original game concept in an environment that fosters constructive feedback. Much of the course specifically focuses on preproduction planning and documenting the scope of work of the Final Project games. Approved proposals will serve as the basis of Final Projects developed during the Game Production courses.
    3 Credits

    Game Programming 2

    Core Class

    Building on the foundation of Game Programming 1, this course focuses on object-oriented programming using an industry-standard scripting language. Students utilize modern software development methodology and tackle more advanced programming topics such as classes, inheritance and polymorphism.
    3 Credits
  • Art Implementation

    Core Class

    Exploring modeling and texturing for real-time 3D content in video games is the focus of this course. In addition, students learn about art pipeline processes to export content from art and modeling software packages to game engines.
    3 Credits

    Game Design 1

    Core Class

    This course focuses on the development of solid holistic design fundamentals and design as a problem-solving art form. It also lays foundations for concepts of effective communication; critical and creative. Students learn how to identify and explore problems in video games, as well as formulate solutions to those problems. Topics include user interfaces, limitation-based design choices, design constructs and mechanics.
    3 Credits
  • Critical Game Studies

    Core Class

    An interdisciplinary study of games as art and entertainment, including an examination of the cultural, educational and social functions of games. Students play and analyze games from a variety of perspectives while studying current research and theory. An exploration of the nature of gameplay, the relationship of digital games to other forms of media, and the role that games play in society.
    3 Credits

    Game Assets

    Core Class

    The course provides a hands-on introduction to the asset creation and management process utilized during game production. Students learn how to share assignments and work together efficiently on the same art, sound, and programming assets, as is common in the game production pipeline environment. In addition, students begin to breathe life into their own game concepts and prototypes by creating concept art, audio and programming assets.
    3 Credits
  • Game Animation

    Core Class

    Learning to bring believable motion to their characters and props, students study tools and workflows to create and modify blend trees, state machines and controllers.
    3 Credits

    Level Design

    Core Class

    In this course, students use level editors and other tools to design game environments, placing physical obstacles and rewards along with non-physical elements such as event triggers. Students learn to create levels that offer variety within a cohesive experience, keeping in mind pacing, escalating tension, and climaxes.
    2.5 Credits
  • Storytelling for Games

    Core Class

    The Storytelling for Games Course introduces students to the challenges and opportunities of writing stories for the game industry, from character and world development to industry conventions and documentation. Students will examine storytelling as a practical tool for communicating information and ideas, and explore storyboarding techniques. Particular attention is paid to how video games can use storytelling to build narrative depth, emotional impact, and theme, which all work toward greater player immersion.
    3 Credits

    Concepting and Preproduction

    Core Class

    This course is designed to stimulate the creative and collaborative process of pre-producing a video game project. Each student develops and pitches at least one original game concept in an environment that fosters constructive feedback. Much of the course specifically focuses on preproduction planning and documenting the scope of work of the Final Project games. Approved proposals will serve as the basis of Final Projects developed during the Game Production courses.
    3 Credits
  • Marketing and Monetization

    Core Class

    The Marketing & Monetization Course covers the fundamental concepts and principles of monetization and marketing as they relate to the game industry. The course covers monetization of games in different forms and as applied to companies of varying sizes, including independent developers. The course also addresses marketing opportunities and challenges that face the game industry today.
    3 Credits

    Game Design 2

    Core Class

    This course expands and refines study from previous design courses with an emphasis on learning to put design principles into practice. Students will learn how to focus their designs around key ideas and features. Topics include single-player design, multiplayer design, ethics versus purposeful irresponsibility and interactive design processes.
    3 Credits
  • Visual Programming

    Core Class

    Students learn to express game logic using a Visual Programming Language, working with programming elements visually rather than through text. Topics include states, events, data and control flow.
    3 Credits

    Game Production 1

    Core Class

    In this course, game teams finalize various planning and workflow management issues relating to production of their team’s Final Project, including design, documents, milestone scheduling, test plans, tools and asset pipelines. Each team will name their production team and assign roles to each team member. Once roles have been established and duties assigned, the development work begins.
    3 Credits
  • Interactive Audio

    Core Class

    Further development in sound theory, applications, and exploration of the role of sound within a game. Advanced practice using audio industry tools to record, edit, design, mix, format and deliver audio assets in the game environment.
    3 Credits

    Game Production 2

    Core Class

    In this second phase of the Final Project cycle, the skills learned during the prerequisite courses in the game production program come into play as the creative teams work toward completion of their games. Students will continue to develop and troubleshoot their projects while adhering to the schedule of milestone deliverables.
    3 Credits
  • World Building

    Core Class

    The World Building Course teaches students how to create a level based on game interactions and features. Designing a level by interaction allows the game designer to map out the perfect game scenarios to give to the player. Since games allow a degree of free will, it is the designer’s responsibility to present the player with optimal situations to utilize and master game features. This is achieved by linking well thought out interactive scenarios. Using the tools learned in Level Design, students follow simple steps to creating an interaction-driven level. Advanced concepts such as modularity and combat scenarios are also covered in this class.
    3 Credits

    Game Production 3

    Core Class

    In this final production course, the culmination of skills learned during the game program will demonstrate students’ mastery of game production techniques. Each game team will complete and deliver their projects and adhere to the established schedule. Evaluation of projects is based on milestone targets met, documentation, team-work and Final Project presentation. The final week of the class will include review of the Final Projects by both faculty and fellow students.
    3 Credits
  • Game Mechanics

    Core Class

    The course is an exploration of theories and principles employed in rule-based game systems. Students learn how game mechanics are built and used, and how these mechanics interact with thematic structures and with players to generate engaging and meaningful play. Students also gain an understanding for the importance of play testing, feedback mechanisms and design iteration to create successful games for the intended target audience.
    3 Credits

    Applied Math & Logic

    Core Class

    The Applied Math & Logic course familiarizes students with fundamental math and logic techniques used in game production. The logic section of the course introduces essential logical tools such as truth tables, logical connectives and propositional algebra; and the applied math section of the course introduces a variety of techniques for mathematical problem solving encompassing algebra, geometry, trigonometry, linear algebra and set theory.
    2 Credits
  • Prototyping

    Core Class

    The application of game design principles, and techniques, as well as skills learned in other courses, to create original game concepts. The course will also address the importance of scope, platform, target audience and meeting deadlines. At the end of the course, the students will have created complete game concept documents that can be critiqued and evaluated.
    3 Credits

    Analog Game Theory

    Core Class

    Students are introduced to game design theory and to board and card games that do not require technology to create engaging experiences. Without the constraints of a technological platform, students are free to explore game concepts and mechanics that might otherwise be impractical, concentrating on game play rather than technology.
    3 Credits
  • Preproduction

    Core Class

    The Preproduction course revolves around planning. Students compose documents that describe all the tasks, schedules and estimates necessary for a successful game development project.
    3 Credits

    Survey of the Video Game Industry

    Core Class

    This course is an introduction to the business of games and the interactive entertainment industry. Topics include fundamental business and economic concepts, a survey of historical and emerging business models, publisher functions (including marketing, testing and localization), basic development deals and their contracts, managing relationships with platform owners, intellectual property and other legal issues, and the game rating process.
    3 Credits
  • Game Design Project

    Core Class

    In the Game Design Project I Course, students will develop a project plan and begin its implementation towards a vertical slice – a game prototype showcasing the game’s main mechanics and a subset of the experience that is expected of the final product. After the vertical slice, the team will continue to expand content in the game.
    3 Credits

    Game Art 1

    Core Class

    In this course, students learn fundamental skills for creating art assets using popular industry software as well as developing artistic technique. Characters, objects, and environments, will be created in 2D. Concept art through the form of model sheets will also be created. This work will serve as the basis for students’ 3D models in the Game Art 2 course.
    3 Credits
  • Behavioral Science

    General Education

    The Behavioral Science course introduces students to the psychology of self-evaluation, self-motivation, self-awareness, and self-focus. This course provides an overview on current and historical theory as it pertains to the above-mentioned areas. Students are also introduced to the techniques of time management, organizational skills, active listening, and producing effective presentations.
    3 Credits

    Interpersonal Communications

    General Education

    The Interpersonal Communications course is designed to guide students through career exploration and planning processes and helps provide the strategies and skills necessary for a lifetime of career-related decision-making. Students engage in a variety of self-discovery initiatives, exploring personal interests, values, and abilities. By establishing clear goals and a clear approach for attaining those goals, students are able to increase their own self-confidence with respect to the transition from the student life to professional life.
    3 Credits
  • Pathways to Personal and Professional Productivity

    General Education

    This course helps students develop persistence and high achievement skills to establish a foundation upon which to build essential academic skills for enhanced and continued learning. The concept that individuals are responsible for their own actions and can regulate their own behavior and success through goal setting, self-reflection, self-management, and self-evaluation are central to the philosophy for this course. Students are exposed to basic motivation and success theories, values clarification, and philosophic principles. The nuances of professional and technical communication are introduced and students develop critical thinking skills through reading and written exercises. The elements of several popular computer software programs in word processing and presentation design are taught in the context of completing assignments and communicating ideas. The course takes all students from the “thinking only” mentality to putting action to their personal, professional, and academic goals and aspirations.
    3 Credits

    English Composition

    General Education

    The English Composition course is designed to help students refine their own writing processes while developing an in-depth personal and intellectual inquiry into a subject of their choosing. The course connects personal reflection with critical analysis, providing varied opportunities for wiring and for strengthening language skills. As the course unfolds, a series of assignment lead students through a continually deepening creative research process, which then develops into a complex and detailed written project. Offered online for those students with a GPA of 2.5 or higher.
    3 Credits
  • Aesthetics & Culture

    General Education

    Aesthetics and Culture is designed as a chronological survey of the social organizations, systems of government, intellectual/philosophical traditions, aesthetic assumptions, art and architecture, theatre, music, and literature of a wide array of historical periods and geographical regions. While examining important artists, cultural figures, theorists, critics, genres, and experimental forms, Aesthetics and Culture will attempt to illustrate how fluid cultural values have affected the various manners of artistic conception, creation, and reception. Primary emphasis will be placed upon locating and defining the idiomatic, idiosyncratic scheme of cultural assumptions, socio-political structures, and aesthetic values which characterize the various epochs and regions under consideration; secondary emphasis will be placed upon the manner in which those values have influenced our own tastes, trends, and attitudes.
    3 Credits

    College Mathematics

    General Education

    The College Mathematics course is designed to enable students to build skills and confidence in algebra that are required to succeed in math and core courses. First-time algebra students or those needing a review will begin with basic concepts and build upon these ideas by completing work that uses algebra in practical situations. Offered online for those students with a GPA of 2.5 or higher.
    3 Credits

Total Credits: 120

Download The Catalog

Learn The Industry Standard

Tap Below To Learn More
  • Our Brain Lobby is a gateway to a world of learning and discovery. A light and airy place to take a meeting, relax and eat a snack, check your email using our high speed wifi or watch movies and TV on our giant 12 foot Stewart Filmscreen StarGlass display.  

  • It seems like a pretty simple idea, but we at The Los Angeles Film School believe that movies are meant to be watched in a movie theater. Checking out a DVD in the comfort of your living room is great, but when you’ve just spent a year learning the art of filmmaking, you deserve to see the movie that you’ve created brought to life on the big screen, with amazing sound, and in front of an audience. Experience your films in The Los Angeles Film School’s Theater. It’s a complete theatre-going experience, designed to showcase the best our students have to offer.

    • Screening facility for 35mm & 16mm film, 4K, High Definition and most other video formats
    • 345-seat stadium-style theater
    • 24P 4K Sony R320 High Definition Projection System with an integrated DCP server
    • THX Certified and complete with Dolby Digital SR-D plus Dolby EX surround sound capabilities
  • There’s even a legit theater stage & concert venue on campus. The historic Ivar Theater was the location of Elvis Presley’s film Loving You and Tom Waits recorded his 1970’s Double Live Album “Nighthawks at the Diner” on stage at the Ivar. The Grateful Dead also recorded a live album at the Ivar on February 25, 1966. We’ve recently restored it to a live venue after using it for several years as a film production stage.

  • When you need a break from creative endeavors, kick back in one of our outdoor break areas along famous Sunset Boulevard. Just across the street, the Arclight Cinerama Dome Theater is home to frequent movie and television premieres, offering people-watching and celeb-spotting opportunities along the red carpet lines year round. Our students enjoy an unobstructed bird’s eye view from our expansive, shaded break areas. 

    • Outdoor Student Lounges
    • Outdoor Student Lounges
    • Outdoor Student Lounges
    • Outdoor Student Lounges
  • Our school library is a mix of old school and new. More than a mere collection of books and magazines, a library is a refuge for learning—a sanctuary, and a place to sit back with a book, script, CD, or DVD and be transported to another world. Inside our Library, we have computers connected to databases to help you find the answers you need in a hurry. And we also have an analog collection of manuals, textbooks, magazines, and screenplays, so even if digital isn’t your thing, you can find a quiet corner of the room and lose yourself in words, images, and songs.   

  • In the far corner of our Brain Lobby there’s a doorway to the career path of your dreams. It’s the starting point of a facility tour that will capture your imagination. A 32 seat HD screening room that showcases the work of our students and alumni. It’s an image and sound experience that will open your eyes wide and shake your seat.  
     

    • Sony 24p HD Video Projection
    • JBL/Dolby Digital 7.1 surround sound audio system
    • Stewart FilmScreen adjustable aspect ratio high contrast video screen
  • Cinematography, in its most basic form, is the control of lighting and camera placement in shooting film or video. At once art and science, cinematography is one of the most critical elements in filmmaking, and our Panavision Cinematography Lab is one of the most important labs that students will work in.

    Dedicated to one of the biggest names in the movie business, the Panavision Cinematography Lab is a small soundstage with a self-leveled concrete floor. Blackout curtains enclose the interior of the room, and a full lighting grid hangs from the ceiling, allowing for easy light placement and manipulation. Students use this lab to practice and explore a variety of lighting and camera techniques.

  • In addition to pinball machines and freestanding arcade games, this lab is home to multiple stations where students can learn the art of game production. Stations are equipped with Alienware Aurora ALX computers, dual 30-inch displays, Microsoft Xbox 360 consoles, and Nintendo Wii consoles, allowing the students to create, port, and test their work all in one station using a variety of industry-standard software.

    TECH SPECS:

    • 20 Alienware Aurora ALX computers with dual 30-inch displays
    • 20 Microsoft Xbox 360 game consoles
    • 10 Nintendo Wii game consoles

We Are The Hollywood Connection

An important part of being successful is being connected, and it’s also a big part of what has helped make our school the educational community it is today. Our location in the center of Hollywood offers our students unparalleled access to entertainment industry professionals who speak with our students and share their insight and experience.

See Our Game Production Events

  • Read More

    LAFS Alumni Night: Contracted Screening and Q&A

    LAFS Alumni Night: Contracted Screening and Q&A

    Join us this Friday, July 18th at 7:00 pm as we continue our Alumni Screening Series with July 2008 Film grad, Eric England’s feature film CONTRACTED. CONTRACTED was released in theaters by IFC Films at the end of Nov. 2013 and debuted in the top 5 on iTunes upon release on VOD. Read More

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    Rally Point Radio: Episode 6

    Rally Point Radio: Episode 6

    Rally Point Radio, bringing you the buzz on industry topics, trends culture and campus life, invites you to tune in on Friday July 18th for Episode 7! The episode's featured guest is Finding Neighbors director Ron Judkins! When: Friday June 13th Time: 2PM Read More

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    VIP ALL-ACCESS STUDIO TOUR 7/19

    VIP ALL-ACCESS STUDIO TOUR 7/19

    VIP All-Access Open House Tour Saturday, July 19th FREE VIP All-Access Studio Tour of The Los Angeles Film School Campus! The Los Angeles Film School invites you to join us for a FREE sneak peak behind the scenes of our world-class facilities. Read More

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    Grease Sing-A-Long

    Grease Sing-A-Long

    Grease Sing-A-Long Presented By The Los Angeles Philharmonic   The Los Angeles Film School Community is invited to attend the Grease Sing-A-Long at The Hollywood Bowl! Read More

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    Advanced Screening of Matthew 18 on Warner Bros. Lot

    Advanced Screening of Matthew 18 on Warner Bros. Lot

    The LAFS Community has been invited to an Advanced Screening of Matthew 18, a thriller written and directed by Roy Belfrey!         Check out a trailer for the film here! Read More

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    Advanced Screening: Radio Free Alebemuth

    Advanced Screening: Radio Free Alebemuth

    The Los Angeles Film School Invites You To An Advanced Screening Of: Radio Free Alebemuth Read More

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    Screening and Q&A of They Came Together

    Screening and Q&A of They Came Together

      Read More

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    Advanced Screening and Q&A: They Came Together

    Advanced Screening and Q&A: They Came Together

    The Los Angeles Film School Invites You To An Advanced Screening of: They Came Together  Followed by a Q&A with the film's co-writer Michael Showalter and writer-director David Wain!   When: Wednesday June 18th Read More

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    VIP All-Access Open House Tour 6/28

    VIP All-Access Open House Tour 6/28

    VIP All-Access Open House Tour FREE VIP All-Access Studio Tour of The Los Angeles Film School Campus The Los Angeles Film School invites you to join us for a FREE sneak peak behind the scenes of our world-class facilities. Read More

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    Graduation: June 13th

    Graduation: June 13th

    Graduation: Friday – June 13, 2014 Ceremony Details: Recording Ceremony: 10am  (doors open at 9am) Film, Game Production, Computer Animation, & Entertainment Business Ceremony: 1pm (doors open at 12pm) Film Screening: 3:30pm (doors open at 3pm) Read More

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    Screening: Edge of Tomorrow

    Screening: Edge of Tomorrow

    The Los Angeles Film School, In Association With The Visual Effects Society, Invites You To A Screening Of: Read More

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    Screening and Q&A: Finding Neighbors

    Screening and Q&A: Finding Neighbors

    Finding Neighbors, directed by two time Academy Award® winner Ron Judkins (Best Sound for Saving Private Ryan, Jurassic Park), is a comedic drama about three sets of Los Angeles neighbors who are searching for true connection. Read More

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    Screening: A Million Ways to Die In The West

    Screening: A Million Ways to Die In The West

    Seth MacFarlane directs, produces, co-writes and plays the role of the cowardly sheep farmer Albert in A Million Ways to Die in the West. After Albert backs out of a gunfight, his fickle girlfriend leaves him for another man. Read More

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    Game Jam 2014

    Game Jam 2014

    The Los Angeles Film School Game Production & Design Program is hosting this exciting event in our very own Brain Lobby! Read More

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    Women In Media: Breakfast Networking Event

    Women In Media: Breakfast Networking Event

    All LAFS/LARS students, faculty, alumni and staff are welcome! This is a great opportunity to connect with the amazing women who make up our community. When: Thursday June 5, 2014 Time: 9:30AM-12PM Where: B2 Theater 6363 Sunset Blvd.   Read More

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    LOL'D SCHOOL COMEDY SHOW

    LOL'D SCHOOL COMEDY SHOW

    We are excited to announce a stand-up comedy event for the benefit of students, alumni and staff of The Los Angeles Film School on Orientation Day, Monday, June 2nd.  This is a FREE show and we have lined up some of the best comedians working in stand-up comedy today. Read More

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    International Film Screening: Colegas

    International Film Screening: Colegas

    The Brazilian Film Festival will be screening Colegas (Buddies) in the LAFS Main Theater on June 9th! Read More

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    International Luncheon

    International Luncheon

    The International Services Department hosted a special networking event for students at our Sunset Blvd. campus. Food and drinks accompanied the festivities, allowing students an inviting space to discuss their pursuits in the entertainment industry with their peers. Read More

Program News

  • 2014 Emmy Nominations

    July 10th, 2014

    The nominations for the 2014 Emmy Awards have officially been announced! A lot are no-brainers, like the inclusion of Breaking Bad, Game of Thrones and Mad Men in the Best Drama category, but there are also some new kids on the block! Netflix has two shows up for awards, Orange is The New Black and House of Cards, and HBO's True Detective also got several well-deserved nods.

  • Rally Point Radio: Episode 4

    June 25th, 2014

    This week's episode of Rally Point Radio features special guest Michael Lynn, E! True Hollywood Story Producer. Tune in on Friday, June 27 at 2PM HERE!

  • Rally Point Radio: Episode 2

    June 12th, 2014

    Rally Point Radio, bringing you the buzz on industry topics, trends culture and campus life, invites you to tune in on Friday June 13th for Episode 1, hosted by Art Holmes, EBBS Student! The episode's featured guest is LAFS alum Martin Pensa, who was nominated for an Academy Award in Film Editing for his work on Dallas Buyers Club! When: Friday June 13th Time: 2PM

Read More News

Don't Think Game Production is for you?

The Los Angeles Film School offers a wide variety of career-focused degree programs in other areas of the entertainment industry. Click, browse, and discover which of our other programs might be the perfect fit for your educational journey.