Bachelor of Science in Game Production and Design
Program Length – 36 months
Total Credits: 120
Chronological Course order
1[button]Introduction to Transmedia Design[/button]
Introduction to Transmedia Design
Liberal Arts
Introduction to Transmedia Design will introduce students to the development of stories and characters across multiple mediums, including films, music, books, games, webisodes and social media. This course will present practical strategies to increases audience engagement, create new revenue streams for producers, open up a project to multiple demographics and prime a project for generational success. Students will learn the basic creative strategies and value propositions governing the transmedia space and, most importantly, how to use them to optimize projects and media throughout the entire entertainment spectrum.
Liberal Arts
Introduction to Transmedia Design will introduce students to the development of stories and characters across multiple mediums, including films, music, books, games, webisodes and social media. This course will present practical strategies to increases audience engagement, create new revenue streams for producers, open up a project to multiple demographics and prime a project for generational success. Students will learn the basic creative strategies and value propositions governing the transmedia space and, most importantly, how to use them to optimize projects and media throughout the entire entertainment spectrum.
2[button]Survey of the Video Game Industry[/button]
Survey of the Video Game Industry
Core Class
This course is an introduction to the video game industry and to games as a form of entertainment. Topics include business and economic concepts as applied to the game industry, the history of video games, success factors for industry professionals, fundamental game design analyses and perspectives, as well as controversial, societal issues facing games and the game industry of today.
Core Class
This course is an introduction to the video game industry and to games as a form of entertainment. Topics include business and economic concepts as applied to the game industry, the history of video games, success factors for industry professionals, fundamental game design analyses and perspectives, as well as controversial, societal issues facing games and the game industry of today.
3[button]Game Art I[/button]
Game Art I
Core Class
In this course, students learn fundamental skills for creating art assets using popular industry software as well as developing artistic technique. Characters, objects, and environments, will be created in 2D. Concept art through the form of model sheets will also be created. This work will serve as the basis for students’ 3D models in the Game Art 2 course.
Core Class
In this course, students learn fundamental skills for creating art assets using popular industry software as well as developing artistic technique. Characters, objects, and environments, will be created in 2D. Concept art through the form of model sheets will also be created. This work will serve as the basis for students’ 3D models in the Game Art 2 course.
4[button]Level Design
Quantitative Principles[/button]
Quantitative Principles[/button]
Level Design
Core Class
In this course, students use level editors and other tools to design game environments,
placing physical obstacles and rewards along with non-physical elements such as event
triggers. Students learn to create levels that offer variety within a cohesive experience,
keeping in mind pacing, escalating tension, and climaxes.
Quantitative Principles
Liberal Arts
Quantitative Principles is designed to introduce students to basic quantitative principles
and enhance their skills in problem solving. The course covers basic principles in
algebra, geometry, statistics and business math, and the application of these principles
in film, music, gaming, animation and entertainment business. Real-world examples and
problems related to their field of study will be worked out by students toward an
understanding of the advantages of being quantitatively literate in chosen professions.
At the end of the course, students are expected to gain an appreciation of quantitative
principles and its practical uses, and to be able to use these principles in problem solving,
decision-making, and improving their craft in their respective disciplines.
Core Class
In this course, students use level editors and other tools to design game environments,
placing physical obstacles and rewards along with non-physical elements such as event
triggers. Students learn to create levels that offer variety within a cohesive experience,
keeping in mind pacing, escalating tension, and climaxes.
Quantitative Principles
Liberal Arts
Quantitative Principles is designed to introduce students to basic quantitative principles
and enhance their skills in problem solving. The course covers basic principles in
algebra, geometry, statistics and business math, and the application of these principles
in film, music, gaming, animation and entertainment business. Real-world examples and
problems related to their field of study will be worked out by students toward an
understanding of the advantages of being quantitatively literate in chosen professions.
At the end of the course, students are expected to gain an appreciation of quantitative
principles and its practical uses, and to be able to use these principles in problem solving,
decision-making, and improving their craft in their respective disciplines.
5[button]Game Audio[/button]
Game Audio
Core Class
Game Audio emphasizes the emotional power behind a game with innovative sound design. Students are introduced to sound theory and its significant role within a game. Students gain practical experience by using the most widely acclaimed audio industry tools to record, edit, design, mix, format, and deliver their own audio assets.
Core Class
Game Audio emphasizes the emotional power behind a game with innovative sound design. Students are introduced to sound theory and its significant role within a game. Students gain practical experience by using the most widely acclaimed audio industry tools to record, edit, design, mix, format, and deliver their own audio assets.
6[button]Game Art 2[/button]
Game Art 2
Core Class
Building upon the concept art projects from the previous Game Art 1 course, students will model 3D props and environments using popular industry software. Students will learn industry-standard techniques that are prevalent in current- generation 3D games.
Core Class
Building upon the concept art projects from the previous Game Art 1 course, students will model 3D props and environments using popular industry software. Students will learn industry-standard techniques that are prevalent in current- generation 3D games.
7[button]Game Programming I[/button]
Game Programming I
Core Class
This course introduces students to computer programming from a game development perspective. Utilizing an industry standard scripting language, students learn fundamental programming concepts while writing interactive projects and mini-games.
Core Class
This course introduces students to computer programming from a game development perspective. Utilizing an industry standard scripting language, students learn fundamental programming concepts while writing interactive projects and mini-games.
8[button]Creative Writing
Interpersonal Communications[/button]
Interpersonal Communications[/button]
Creative Writing
Core Class
Creative Writing will introduce students to the fundamental principles governing fiction, poetry, drama, creative non-fiction, and personal memoir, while simultaneously reinforcing the fundamental rules of English grammar, syntax, and organization. Through a variety of selected readings, in-class exercises, and take-home writing assignments, students will develop and hone their writing skills, deepen their familiarity with an array of literary devices, and explore the concept of personal voice.
Interpersonal Communications
Core Class
This course is designed to provide the strategies and skills necessary for a lifetime of effective career-related communication. Students engage in a variety of activities that develop their mastery of spoken and written communication, active listening, image management, and stress and conflict management
Core Class
Creative Writing will introduce students to the fundamental principles governing fiction, poetry, drama, creative non-fiction, and personal memoir, while simultaneously reinforcing the fundamental rules of English grammar, syntax, and organization. Through a variety of selected readings, in-class exercises, and take-home writing assignments, students will develop and hone their writing skills, deepen their familiarity with an array of literary devices, and explore the concept of personal voice.
Interpersonal Communications
Core Class
This course is designed to provide the strategies and skills necessary for a lifetime of effective career-related communication. Students engage in a variety of activities that develop their mastery of spoken and written communication, active listening, image management, and stress and conflict management
9[button]Discrete Math[/button]
Discrete Math
Core Class
The course includes the exploration of linear algebra.
Core Class
The course includes the exploration of linear algebra.
10[button]Game Programming II[/button]
Game Programming II
Core Class
Building on the foundation of Game Programming 1, students tackle more advanced programming concepts and utilize modern software development methodology to create more ambitious interactive projects.
Core Class
Building on the foundation of Game Programming 1, students tackle more advanced programming concepts and utilize modern software development methodology to create more ambitious interactive projects.
11[button]Game Design I
Psychology of Play[/button]
Psychology of Play[/button]
Game Design I
Core Class
This course focuses on the development of solid holistic game design fundamentals and on establishing a framework for the analysis, problem-solving and design of games. Students learn how to deconstruct, re-construct and build core mechanics in game systems through the application of design criteria. The course also lays foundations for effective and constructive evaluation of and communication about other students’ work and projects.
Game Design I
Core Class
This course focuses on the development of solid holistic game design fundamentals and on establishing a framework for the analysis, problem-solving and design of games. Students learn how to deconstruct, re-construct and build core mechanics in game systems through the application of design criteria. The course also lays foundations for effective and constructive evaluation of and communication about other students’ work and projects.
Core Class
This course focuses on the development of solid holistic game design fundamentals and on establishing a framework for the analysis, problem-solving and design of games. Students learn how to deconstruct, re-construct and build core mechanics in game systems through the application of design criteria. The course also lays foundations for effective and constructive evaluation of and communication about other students’ work and projects.
Game Design I
Core Class
This course focuses on the development of solid holistic game design fundamentals and on establishing a framework for the analysis, problem-solving and design of games. Students learn how to deconstruct, re-construct and build core mechanics in game systems through the application of design criteria. The course also lays foundations for effective and constructive evaluation of and communication about other students’ work and projects.
12[button]Analog Game Theory[/button]
Analog Game Theory
Core Class
Students are introduced to game design theory and to board and card games that do not require technology to create engaging experiences. Without the constraints of a technological platform, students are free to explore game concepts and mechanics that might otherwise be impractical, concentrating on game play rather than technology.
Core Class
Students are introduced to game design theory and to board and card games that do not require technology to create engaging experiences. Without the constraints of a technological platform, students are free to explore game concepts and mechanics that might otherwise be impractical, concentrating on game play rather than technology.
13[button]Game Design II[/button]
Game Design II
Core Class
This course expands and refines study from previous design courses with an emphasis on learning to put design principles into practice. Students will learn how to focus their designs around key ideas and features. Topics include single-player design, multiplayer design, ethics versus purposeful irresponsibility and interactive design processes.
Core Class
This course expands and refines study from previous design courses with an emphasis on learning to put design principles into practice. Students will learn how to focus their designs around key ideas and features. Topics include single-player design, multiplayer design, ethics versus purposeful irresponsibility and interactive design processes.
14[button]Game Assets
Statistical Applications[/button]
Statistical Applications[/button]
Game Assets
Core Class
The course provides a hands-on introduction to the asset creation and management process utilized during game production. Students learn how to share assignments and work together efficiently on the same art, sound, and programming assets, as is common in the game production pipeline environment. In addition, students begin to breathe life into their own game concepts and prototypes by creating concept art, audio and programming assets.
Statistical Applications
Liberal Arts
The Statistical Applications course introduces statistics as a tool for decision-making. The first part of this course reviews how to collect, present, and organize data. It explores measures of central tendency and dispersion and how to calculate them. The course concentrates on representing data visually by creating and interpreting charts and graphs, exploring relationships found in data through correlation analysis, and assigning probability and calculating the likelihood of the occurrence of events. This knowledge is applied in solving problems and making decision based on quantifiable data.
Core Class
The course provides a hands-on introduction to the asset creation and management process utilized during game production. Students learn how to share assignments and work together efficiently on the same art, sound, and programming assets, as is common in the game production pipeline environment. In addition, students begin to breathe life into their own game concepts and prototypes by creating concept art, audio and programming assets.
Statistical Applications
Liberal Arts
The Statistical Applications course introduces statistics as a tool for decision-making. The first part of this course reviews how to collect, present, and organize data. It explores measures of central tendency and dispersion and how to calculate them. The course concentrates on representing data visually by creating and interpreting charts and graphs, exploring relationships found in data through correlation analysis, and assigning probability and calculating the likelihood of the occurrence of events. This knowledge is applied in solving problems and making decision based on quantifiable data.
15[button]Concepting & Preproduction[/button]
Concepting
Core Class
This course is designed to stimulate the creative and collaborative process of preproducing a video game project. Each student develops and pitches at least one original game concept in an environment that fosters constructive feedback. Much of the course specifically focuses on preproduction planning and documenting the scope of work of the Final Project games. Approved proposals will serve as the basis of Final Projects developed during the Game Production courses.
Core Class
This course is designed to stimulate the creative and collaborative process of preproducing a video game project. Each student develops and pitches at least one original game concept in an environment that fosters constructive feedback. Much of the course specifically focuses on preproduction planning and documenting the scope of work of the Final Project games. Approved proposals will serve as the basis of Final Projects developed during the Game Production courses.
16[button]Game Production I[/button]
Game Production I
Core Class
In this course, game teams finalize various planning and workflow management issues relating to production of their team’s Final Project, including design, documents, milestone scheduling, test plans, tools and asset pipelines. Each team will name their production team and assign roles to each team member. Once roles have been established and duties assigned, the development work begins.
Core Class
In this course, game teams finalize various planning and workflow management issues relating to production of their team’s Final Project, including design, documents, milestone scheduling, test plans, tools and asset pipelines. Each team will name their production team and assign roles to each team member. Once roles have been established and duties assigned, the development work begins.
11[button]Game Production II[/button]
Game Production II
Core Class
In this second phase of the Final Project cycle, the skills learned during the prerequisite courses in the game production program come into play as the creative teams work toward completion of their games. Students will continue to develop and troubleshoot their projects while adhering to the schedule of milestone deliverables.
Core Class
In this second phase of the Final Project cycle, the skills learned during the prerequisite courses in the game production program come into play as the creative teams work toward completion of their games. Students will continue to develop and troubleshoot their projects while adhering to the schedule of milestone deliverables.
18[button]Game Production III[/button]
Game Production III
Core Class
In this final production course, the culmination of skills learned during the game program will demonstrate students’ mastery of game production techniques. Each game team will complete and
deliver their projects and adhere to the established schedule. Evaluation of projects is based on milestone targets met, documentation, team work and Final Project presentation. The final week of the class will include review of the Final Projects by both faculty and fellow students.
Core Class
In this final production course, the culmination of skills learned during the game program will demonstrate students’ mastery of game production techniques. Each game team will complete and
deliver their projects and adhere to the established schedule. Evaluation of projects is based on milestone targets met, documentation, team work and Final Project presentation. The final week of the class will include review of the Final Projects by both faculty and fellow students.
19[button]Professional Writing[/button]
Professional Writing
Liberal Arts
The Professional Writing course is designed to introduce students to a variety of factors that contribute to strong and well-organized writing skills. The course provides an opportunity for students to develop and sharpen personal writing skills that will be essential for writing projects throughout the program. Students identify different styles, forms, and purposes of writing that are critical to becoming a successful communicator in a professional setting. Students who successfully complete Professional Writing will be able to organize their thoughts in a logical manner and present their ideas effectively, identify and utilize the appropriate style of writing for a given situation, and efficiently convey concepts.
Liberal Arts
The Professional Writing course is designed to introduce students to a variety of factors that contribute to strong and well-organized writing skills. The course provides an opportunity for students to develop and sharpen personal writing skills that will be essential for writing projects throughout the program. Students identify different styles, forms, and purposes of writing that are critical to becoming a successful communicator in a professional setting. Students who successfully complete Professional Writing will be able to organize their thoughts in a logical manner and present their ideas effectively, identify and utilize the appropriate style of writing for a given situation, and efficiently convey concepts.
20[button]Storytelling for Games[/button]
Storytelling for Games
Core Class
The Storytelling for Games Course introduces students to the challenges and opportunities of writing stories for the game industry, from character and world development to industry conventions and documentation. Students will examine storytelling as a practical tool for communicating information and ideas, and explore storyboarding techniques. Particular attention is paid to how video games can use storytelling to build narrative depth, emotional impact, and theme, which all work toward greater player immersion.
Core Class
The Storytelling for Games Course introduces students to the challenges and opportunities of writing stories for the game industry, from character and world development to industry conventions and documentation. Students will examine storytelling as a practical tool for communicating information and ideas, and explore storyboarding techniques. Particular attention is paid to how video games can use storytelling to build narrative depth, emotional impact, and theme, which all work toward greater player immersion.
21[button]Leadership & Organizational Behavior[/button]
Leadership & Organizational Behavior
Liberal Arts
The Leadership and Organizational Behavior course consists of an inquiry into the characteristics essential for inspiring others to action. Students identify their personal strengths and weakness through self-assessment, expanding their awareness of these qualities to include their effect on other individuals and on group behavior. The course provides strategies for decision-making and building effective teams and encourages students to explore the difficulties, compromises, and rewards of the collaboration process. At the successful conclusion of the Leadership and Organizational Behavior course, students will be able to identify the major leadership strengths and weaknesses, examine personal leadership strengths and weaknesses, and analyze factors that contribute to the success of organizations.
Liberal Arts
The Leadership and Organizational Behavior course consists of an inquiry into the characteristics essential for inspiring others to action. Students identify their personal strengths and weakness through self-assessment, expanding their awareness of these qualities to include their effect on other individuals and on group behavior. The course provides strategies for decision-making and building effective teams and encourages students to explore the difficulties, compromises, and rewards of the collaboration process. At the successful conclusion of the Leadership and Organizational Behavior course, students will be able to identify the major leadership strengths and weaknesses, examine personal leadership strengths and weaknesses, and analyze factors that contribute to the success of organizations.
22[button]Contemporary Art[/button]
Contemporary Art
Liberal Arts
The Contemporary Art course provides an in-depth study of key modern artwork. A study of contemporary art’s succession of contending and often conflicting ideas, styles, and movements such as
pop, minimalism, and conceptualism are examined. The course provides an overview of the impulses, interests, and innovations that have driven the art world from the middle of the 20th century to the present. Students who successfully complete the Contemporary Art course will be able to identify themes and stylistic movements in modern art, employ the language commonly used to describe the works, and demonstrate knowledge of the most significant artists of the period through their work.
Liberal Arts
The Contemporary Art course provides an in-depth study of key modern artwork. A study of contemporary art’s succession of contending and often conflicting ideas, styles, and movements such as
pop, minimalism, and conceptualism are examined. The course provides an overview of the impulses, interests, and innovations that have driven the art world from the middle of the 20th century to the present. Students who successfully complete the Contemporary Art course will be able to identify themes and stylistic movements in modern art, employ the language commonly used to describe the works, and demonstrate knowledge of the most significant artists of the period through their work.
23[button]Art Implementation[/button]
Art Implementation
Core Class
Exploring modeling and texturing for real-time 3D content in video games is the focus of this course. In addition, students learn about art pipeline processes to export content from art and modeling software packages to game engines.
Core Class
Exploring modeling and texturing for real-time 3D content in video games is the focus of this course. In addition, students learn about art pipeline processes to export content from art and modeling software packages to game engines.
24[button]Critical Game Studies[/button]
Critical Game Studies
Core Class
An interdisciplinary study of games as art and entertainment, including an examination of the cultural, educational and social functions of games. Students play and analyze games from a variety of perspectives while studying current research and theory. An exploration of the nature of gameplay, the relationship of digital games to other forms of media, and the role that games play in society.
Core Class
An interdisciplinary study of games as art and entertainment, including an examination of the cultural, educational and social functions of games. Students play and analyze games from a variety of perspectives while studying current research and theory. An exploration of the nature of gameplay, the relationship of digital games to other forms of media, and the role that games play in society.
25[button]Game Animation[/button]
Game Animation
Core Class
Learning to bring believable motion to their characters and props, students study tools and workflows to create and modify blend trees, state machines and controllers.
Core Class
Learning to bring believable motion to their characters and props, students study tools and workflows to create and modify blend trees, state machines and controllers.
26[button]Marketing & Monetization[/button]
Marketing & Monetization
Core Class
The Marketing & Monetization Course covers the fundamental concepts and principles of monetization and marketing as they relate to the game industry. The course covers monetization of games in different forms and as applied to companies of varying sizes, including independent developers. The course also addresses marketing opportunities and challenges that face the game industry today.
Core Class
The Marketing & Monetization Course covers the fundamental concepts and principles of monetization and marketing as they relate to the game industry. The course covers monetization of games in different forms and as applied to companies of varying sizes, including independent developers. The course also addresses marketing opportunities and challenges that face the game industry today.
27[button]Transmedia Storytelling[/button]
Transmedia Storytelling
Liberal Arts
Transmedia Storytelling will present a practical deep-dive to students in the development of stories and characters across multiple mediums, including films, music, books, games, webisodes and social media. Sound transmedia strategy increases audience engagement, creates new revenue streams for producers, opens a project up to multiple demographics and primes a project for generational success. Students will learn proven principles of story optimization, medium strategy and experience design through a combination of case studies, workshops, white papers and lectures. They will also collaborate on their own transmedia project and get feedback from industry professionals.
Liberal Arts
Transmedia Storytelling will present a practical deep-dive to students in the development of stories and characters across multiple mediums, including films, music, books, games, webisodes and social media. Sound transmedia strategy increases audience engagement, creates new revenue streams for producers, opens a project up to multiple demographics and primes a project for generational success. Students will learn proven principles of story optimization, medium strategy and experience design through a combination of case studies, workshops, white papers and lectures. They will also collaborate on their own transmedia project and get feedback from industry professionals.
28[button]Visual Programming[/button]
Visual Programming
Core Class
Students learn to express game logic using a Visual Programming Language, working with programming elements visually rather than through text. Topics include states, events, data and control flow.
Core Class
Students learn to express game logic using a Visual Programming Language, working with programming elements visually rather than through text. Topics include states, events, data and control flow.
29[button]Interactive Audio[/button]
Interactive Audio
Core Class
The Interactive Audio Course addresses advanced sound design and recording techniques for interactive media. The curriculum expands upon the concepts introduced in the Game Audio course, by applying these foundational techniques to advanced project work and expanding established technical skills. Students in this course learn interactive media concepts including game audio applications and sound design principles. Students also learn the role of a sound designer for games, as they explore the overall process of creating various sound elements for games.
Core Class
The Interactive Audio Course addresses advanced sound design and recording techniques for interactive media. The curriculum expands upon the concepts introduced in the Game Audio course, by applying these foundational techniques to advanced project work and expanding established technical skills. Students in this course learn interactive media concepts including game audio applications and sound design principles. Students also learn the role of a sound designer for games, as they explore the overall process of creating various sound elements for games.
30[button]World Building[/button]
World Building
Core Class
The World Building Course teaches students how to create a level based on game interactions and features. Designing a level by interaction allows the game designer to map out the perfect game
scenarios to give to the player. Since games allow a degree of free will, it is the designer’s responsibility to present the player with optimal situations to utilize and master game features. This is achieved by linking well thought out interactive scenarios. Using the tools learned in Level Design, students follow simple steps to creating an interaction-driven level. Advanced concepts such as modularity and combat scenarios are also covered in this class.
Core Class
The World Building Course teaches students how to create a level based on game interactions and features. Designing a level by interaction allows the game designer to map out the perfect game
scenarios to give to the player. Since games allow a degree of free will, it is the designer’s responsibility to present the player with optimal situations to utilize and master game features. This is achieved by linking well thought out interactive scenarios. Using the tools learned in Level Design, students follow simple steps to creating an interaction-driven level. Advanced concepts such as modularity and combat scenarios are also covered in this class.
31[button]Game Mechanics[/button]
Game Mechanics
Core Class
The course is an exploration of theories and principles employed in rule-based game systems. Students learn how game mechanics are built and used, and how these mechanics interact with thematic structures and with players to generate engaging and meaningful play. Students also gain an understanding for the importance of play testing, feedback mechanisms and design iteration to create successful games for the intended target audience.
Core Class
The course is an exploration of theories and principles employed in rule-based game systems. Students learn how game mechanics are built and used, and how these mechanics interact with thematic structures and with players to generate engaging and meaningful play. Students also gain an understanding for the importance of play testing, feedback mechanisms and design iteration to create successful games for the intended target audience.
32[button]Prototyping[/button]
Prototyping
Core Class
The application of game design principles, and techniques, as well as skills learned in other courses, to create original game concepts. The course will also address the importance of scope, platform, target audience and meeting deadlines. At the end of the course, the students will have created complete game concept documents that can be critiqued and evaluated.
Core Class
The application of game design principles, and techniques, as well as skills learned in other courses, to create original game concepts. The course will also address the importance of scope, platform, target audience and meeting deadlines. At the end of the course, the students will have created complete game concept documents that can be critiqued and evaluated.
33[button]PreProduction[/button]
PreProduction
Core Class
The Preproduction course revolves around planning. Students compose documents that describe all the tasks, schedules and estimates necessary for a successful game development project.
Core Class
The Preproduction course revolves around planning. Students compose documents that describe all the tasks, schedules and estimates necessary for a successful game development project.
34[button]Game Design Project I[/button]
Game Design Project I
Core Class
In the Game Design Project I Course, students will develop a project plan and begin its implementation towards a vertical slice – a game prototype showcasing the game’s main mechanics and a subset of the experience that is expected of the final product. After the vertical slice, the team will continue to expand content in the game.
Core Class
In the Game Design Project I Course, students will develop a project plan and begin its implementation towards a vertical slice – a game prototype showcasing the game’s main mechanics and a subset of the experience that is expected of the final product. After the vertical slice, the team will continue to expand content in the game.
35[button]Game Design Project II[/button]
Game Design Project II
Core Class
In the Game Design Project II Course, the students continue developing their game. Early in the course, students will identify what remaining features need to be implemented in their game in order to plan and prepare for what is known as the “feature complete” milestone. Near the end of the course, the students will add any remaining content in the game to prepare for beta testing the game.
Core Class
In the Game Design Project II Course, the students continue developing their game. Early in the course, students will identify what remaining features need to be implemented in their game in order to plan and prepare for what is known as the “feature complete” milestone. Near the end of the course, the students will add any remaining content in the game to prepare for beta testing the game.
36[button]Portfolio Creation[/button]
Portfolio Creation
Core Class
The Portfolio Creation Course prepares students for presenting their work and skills to the game industry. Students work with existing assets that they have created during the program, including their final Game Design project, as they develop a professional portfolio. Students also learn how to transition effectively to a professional environment as well as how to launch and maintain a successful career.
Core Class
The Portfolio Creation Course prepares students for presenting their work and skills to the game industry. Students work with existing assets that they have created during the program, including their final Game Design project, as they develop a professional portfolio. Students also learn how to transition effectively to a professional environment as well as how to launch and maintain a successful career.